- November 28, 2013, for 7 days
- January 20, 2014, for 7 days
- February 21, 2014, for 5 days
- May 23, 2014, for 7 days
- June 30, 2014, for 7 days
Zapping information(usually 3 of them), needed to attack pirates. The ship has a total of 2500 energy points and the time you have to defeat it is 6 hours.
Approximate weapon drop percentages:
You can use 6 different weapons to attack Wet Willy:
Joining the battle
- Starting a battle yourself: it is difficult if you do not have many piastres to spend and are not eager to spend approximately 6 hours keeping an eye on the battle. However, users report the awards for "lone striders" are the best. Your choice.
- Finding an ongoing battle: instead of starting your own battle, you can search the currently ongoing ones and try to join one. Do this by clicking on "Ongoing battles" button (right side of the event's screen). You can see how much energy the enemy ship has (the number listed on the right side from the heart symbol), how many people are currently fighting alongside (up to 5, when their number reaches 5, nobody can join) and the time left until the ship wins if you do not beat it down (the maximum number you can see is 5 hours 59 minutes, because each battle can take up to 6 hours).
- Accepting an invitation from a friend: when you participate in a battle and your crew is smaller than 5 people, you can invite your friends by clicking "Invite" button below the ship's icon and choosing people from the list that opens up afterwards. Players cannot join your battle if the timer has less than one hour left, so you need to invite friends earlier in the battle.
Remember that if you start a battle yourself and you do not want to have the possible crew limited to friends only, you need to untick the "Accept friends only" button (a small icon in the lower right corner on the screen). When you have already joined a battle you did not start yourself, you can only invite your friends.
In case the crew wins, everybody gets a chest, some experience and, in case of the first 3 places (that are marked with star-shaped medals) a certain amount of additional awards (called a tribute in the game):
- When Wet Willy is defeated 2500 XP is divided on the players participating. If a player does 50% of the damage he will get 1250 XP, a player doing 10% of the damage will get 250 XP and so on.
- There appears to be a glitch in tribute distribution. If you leave your island to visit another island, the time for chest distribution resets.
- 1st place: every 20 minutes the pirates give you a chest; the tribute time lasts 2,5 hours (called Wet Willy's Chests) - ATTENTION: it is reported that the 1st place also gets 3 piastres - and a bunch of experience points, which may be an answer to a question about how to get the reward listed in the field of the front page (the picture is directly above)
- 2nd place: every 20 minutes the pirates give you a chest; the tribute time lasts 1,5 hours (called Wet Willy's Chests)
- 3rd place: every 20 minutes the pirates give you a chest; the tribute time lasts 50 minutes (called Wet Willy's Chests)
- 4th place: a single chest (still called Wet Willy's Chest)
- 5th place: a single chest (called Pacifist Chest, which usually only contains some shells, pearls, rings and a small scroll)
If the party loses, everybody will get some experience depending on how many damage points you got.
|Chest 1||1 Large time scroll, 1 Large economy scroll, 2-3 Golden rings|
|Chest 2||1 Free repair scroll, 2-3 Collect all profit scrolls, 5-9 Shells|
|Chest 3||1 Small emerald, 1-4 Pearls, 2-6 Shells|
|Chest 4||1-2 Large profit scrolls, 1-3 Golden rings & 1-2 Pearls or 1-2 Shells|
|Chest 5||1 Free upgrade scroll, 2-3 Pearls, 3-5 Shells|
|Chest 6||1 Topaz, 1-3 Iron Keys, 1-3 Pearls|
|Chest 7||4-6 Iron Keys, 6-8 Pearls, 4-8 Shells|
|Chest 8||2 Silver keys, 2-4 Collect all profit scrolls, 2-3 Golden rings|
|Chest 9||1 Small topaz, 1-2 Collect all profit scroll, 1-6 Shells|
|Chest 10||1 Black agate, 1 Medium time scroll, 2 Shells|
|Chest 11||1 Silver key, 1 Sell building scroll, 2-5 Pearls|
|Chest 12||3-4 Collect all profit scrolls, 3-4 Golden rings, 7 Pearls|
|Chest 13||1 Small sapphire, 1-3 Iron keys, 5-8 Shells|
|Chest 14||1 Gold key, 2-3 Collect all profit scrolls, 3-5 Shells|
|Chest 15||1 Large time scroll, 1 Large profit scroll , 1-4 Golden rings|
|Chest 16||1 Amber skull, 1 Large profit scroll, 1 Collect all profit scroll|
|Chest 17||1 Paintball, 2 Iron keys, 2 Shells|
|Chest 18||1 Sea Devil, 2 Golden rings, 2 Collect all profit scrolls|
|Chest 19||1 Elite economy scroll, 2 Pearls, 2 Collect all profit scrolls|
|Chest 20||1 Roger Waterslide, 1 Large time scroll, 2 Shells|
|Chest 21||1 Impregnable Fortress, 2 Golden rings, 2 Collect all profit scrolls|
|Chest 22||1 small Ruby, 1-3 Golden rings, 1-4 Iron keys|
|Chest 23||4 Golden rings, 7-8 Shells, 2 Collect all profit scrolls|
Approximate chance of getting the valuable chests, using PI Travellers data from chest bug.
- Chest 10: 1%
- Chest 16: 1%
- Chest 17: 1%
- Chest 18: 0.25%
- Chest 19: 1.5%
- Chest 20: 1%
- Chest 21: 0.25%
Damage per weapon type per battle
Let's try to calculate how much damage can each weapon type do in the 6 hours deadline before the ship "sails away", so to speak. It's rather easy, we just need to divide the deadline (6 hours) by the cool-down of a certain weapon and multiply it by its damage. To make sure we get an easy to compare score, we're going to use minutes as our unit. So forget about 6 hours - we use 360 minutes (6 hours is 6 x 60 minutes).
- Slingshots: 360 / 60 * 9 = 6 * 9 = 54 (total damage)
- Slings: 360 / 30 * 10 = 12 * 10 = 120 (total damage)
- Bows: 360 / 15 * 15 = 24 * 15 = 360 (total damage)
- Crossbows: 360 / 3 * 45 = 120 * 45 = 5,400 (total damage)
- Guns: 360 / 2 * 145 = 180 * 145 = 26,100 (total damage)
- Cannons: 360 / 0,5 * 260 = 720 * 260 = 187,200 (total damage)
Now let's see how can we minimize the costs of winning a battle ALONE (if there's a whole crew involved, the costs for a single player are diminished). We can see that in 6 hours, slingshots can be used 6 times. However, this isn't so clear - we need to also take into consideration the fact we have to accept EVERY use of each weapon. In other words, we cannot make it reload itself until we run out of this weapon type. This takes time. No matter how fast you click, you're bound to lose at least a few seconds and the weapon won't reload to its extent for the last time. Therefore let's say we can use 5 slingshots. Now it makes sense! As the costs of weapons differ from level to level, you have to multiply this score by the cost you have. I'm making those calculations on level 22, so for me, the cost of a slingshot is $3900. The total of damage I can cause with slingshots is 54, so the total cost of this is $3900 * 54 = $210,600. The same calculations (with only the data differing) apply to all levels.
- Before you attack, if you can, try to let some fellow players know you want to start a battle. It makes the whole affair much more probable to win if you all do not have to chase each other on the "Ongoing battles" page. The moderators are asked to inform us if inviting each other on members' message walls is allowed. This would be a good idea, though.
- Try to keep at least 5 energy zaps for the peddler selling weapons for zaps - it is the easiest way to get some weapons and he also drops black spots (usually 3 of them), which are needed to recruit your pirates (it has nothing to do with real friends). If you don't have enough zaps to take down that peddler selling weapons that is currently on your island and about to disappear, take note of how much time you need to recharge and then click on the pirate ship. A new window opens and as a result all movement of the weapons peddler is suspended but your energy bar will continue to recharge. Wait for the amount of time to pass to recharge your energy zaps, close the pirate ship window and you will find the weapons peddler in the same spot ready to be zapped.
- You need 10 black spots to start a battle. They are given every time you accept the peddler's offer. Alternatively, you can buy them for 1 piastre each from the resource tab, but it is definitely not a good idea in comparison to the price.
- If your crew wins and you came the 4th or the 5th, you only get double chests - but immediately after winning the battle.
- If the crew consists of people on levels that vary drastically, if you are okay with accepting smaller awards (in other words, you focus on winning as many battles as possible in order to gain awards connected with this), it would seem profitable for all - in a long run - that the person possessing some free-to-spend piastres may keep an eye on the battle and even be in charge of pumping the necessary high-end weapons into the game in the critical moment. This requires some contact between the players, though, but again, the strategy seems worth trying.
- If you try to join the battle whose crew has already lowered the enemy ship's energy below 750, you are likely to get a warning "This was a great battle! Too bad you weren't there!". It is suspected as a way to lure as many people as possible into either starting their own battles (which usually requires spending some piastres or at least a lot of time and money for buying slingshots, slings and bows) or engaging in losing ones. You will also get this warning if there is less than one hour remaining on the battle timer.
- Usually around three days before the event's end, a chest offer appears with highly discounted supplies for the battle. It is highly recommended to grab the exclusive 1 piastre Specialist's Chest, which can only be bought once. There are also Expert's Chests and Artisan's Chests, which can be bought thrice and cost respectively 55 and 75 piastres, which is still a huge discount. To calculate it, check the price of a chosen weapon, multiply it by the number of pieces available in a chest and then compare it to the chest's price. In addition, chests contain a couple of black spots.
- the max amount of each weapon is 50 (2.10.3 in android), but the tourist will still drop a certain kind of weapon if the weapon reached its max number. in this case, the amount of weapon will not increase.